VideoBackends: Move SamplerState to common

This commit is contained in:
Stenzek
2017-09-09 18:30:15 +10:00
parent 340aabbb06
commit 24ddea04ce
21 changed files with 352 additions and 401 deletions

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@ -132,20 +132,4 @@ union MultisamplingState
u32 hex;
};
// Sampler info
union SamplerState
{
BitField<0, 1, VkFilter> min_filter;
BitField<1, 1, VkFilter> mag_filter;
BitField<2, 1, VkSamplerMipmapMode> mipmap_mode;
BitField<3, 2, VkSamplerAddressMode> wrap_u;
BitField<5, 2, VkSamplerAddressMode> wrap_v;
BitField<7, 8, u32> min_lod;
BitField<15, 8, u32> max_lod;
BitField<23, 8, s32> lod_bias;
BitField<31, 1, u32> enable_anisotropic_filtering;
u32 bits;
};
} // namespace Vulkan

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@ -312,29 +312,36 @@ VkSampler ObjectCache::GetSampler(const SamplerState& info)
if (iter != m_sampler_cache.end())
return iter->second;
static constexpr std::array<VkFilter, 4> filters = {{VK_FILTER_NEAREST, VK_FILTER_LINEAR}};
static constexpr std::array<VkSamplerMipmapMode, 2> mipmap_modes = {
{VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR}};
static constexpr std::array<VkSamplerAddressMode, 4> address_modes = {
{VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT}};
VkSamplerCreateInfo create_info = {
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkSamplerCreateFlags flags
info.mag_filter, // VkFilter magFilter
info.min_filter, // VkFilter minFilter
info.mipmap_mode, // VkSamplerMipmapMode mipmapMode
info.wrap_u, // VkSamplerAddressMode addressModeU
info.wrap_v, // VkSamplerAddressMode addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
static_cast<float>(info.lod_bias / 32.0f), // float mipLodBias
VK_FALSE, // VkBool32 anisotropyEnable
0.0f, // float maxAnisotropy
VK_FALSE, // VkBool32 compareEnable
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
static_cast<float>(info.min_lod / 16.0f), // float minLod
static_cast<float>(info.max_lod / 16.0f), // float maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
VK_FALSE // VkBool32 unnormalizedCoordinates
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkSamplerCreateFlags flags
filters[static_cast<u32>(info.mag_filter.Value())], // VkFilter magFilter
filters[static_cast<u32>(info.min_filter.Value())], // VkFilter minFilter
mipmap_modes[static_cast<u32>(info.mipmap_filter.Value())], // VkSamplerMipmapMode mipmapMode
address_modes[static_cast<u32>(info.wrap_u.Value())], // VkSamplerAddressMode addressModeU
address_modes[static_cast<u32>(info.wrap_v.Value())], // VkSamplerAddressMode addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
info.lod_bias / 32.0f, // float mipLodBias
VK_FALSE, // VkBool32 anisotropyEnable
0.0f, // float maxAnisotropy
VK_FALSE, // VkBool32 compareEnable
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
info.min_lod / 16.0f, // float minLod
info.max_lod / 16.0f, // float maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
VK_FALSE // VkBool32 unnormalizedCoordinates
};
// Can we use anisotropic filtering with this sampler?
if (info.enable_anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
if (info.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
{
// Cap anisotropy to device limits.
create_info.anisotropyEnable = VK_TRUE;

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@ -52,10 +52,8 @@ Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain)
m_swap_chain(std::move(swap_chain))
{
UpdateActiveConfig();
// Set to something invalid, forcing all states to be re-initialized.
for (size_t i = 0; i < m_sampler_states.size(); i++)
m_sampler_states[i].bits = std::numeric_limits<decltype(m_sampler_states[i].bits)>::max();
m_sampler_states[i].hex = RenderState::GetPointSamplerState().hex;
}
Renderer::~Renderer()
@ -1282,65 +1280,22 @@ void Renderer::SetBlendingState(const BlendingState& state)
StateTracker::GetInstance()->SetBlendState(state);
}
void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
void Renderer::SetSamplerState(u32 index, const SamplerState& state)
{
const FourTexUnits& tex = bpmem.tex[texindex];
const TexMode0& tm0 = tex.texMode0[stage];
const TexMode1& tm1 = tex.texMode1[stage];
SamplerState new_state = {};
if (g_ActiveConfig.bForceFiltering)
{
new_state.min_filter = VK_FILTER_LINEAR;
new_state.mag_filter = VK_FILTER_LINEAR;
new_state.mipmap_mode = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ?
VK_SAMPLER_MIPMAP_MODE_LINEAR :
VK_SAMPLER_MIPMAP_MODE_NEAREST;
}
else
{
// Constants for these?
new_state.min_filter = (tm0.min_filter & 4) != 0 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
new_state.mipmap_mode = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ?
VK_SAMPLER_MIPMAP_MODE_LINEAR :
VK_SAMPLER_MIPMAP_MODE_NEAREST;
new_state.mag_filter = tm0.mag_filter != 0 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
}
// If mipmaps are disabled, clamp min/max lod
new_state.max_lod = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm1.max_lod : 0;
new_state.min_lod = std::min(new_state.max_lod.Value(), tm1.min_lod);
new_state.lod_bias = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm0.lod_bias : 0;
// Custom textures may have a greater number of mips
if (custom_tex)
new_state.max_lod = 255;
// Address modes
static const VkSamplerAddressMode address_modes[] = {
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT};
new_state.wrap_u = address_modes[tm0.wrap_s];
new_state.wrap_v = address_modes[tm0.wrap_t];
// Only use anisotropic filtering for textures that would be linearly filtered.
new_state.enable_anisotropic_filtering = SamplerCommon::IsBpTexMode0PointFiltering(tm0) ? 0 : 1;
// Skip lookup if the state hasn't changed.
size_t bind_index = (texindex * 4) + stage;
if (m_sampler_states[bind_index].bits == new_state.bits)
if (m_sampler_states[index].hex == state.hex)
return;
// Look up new state and replace in state tracker.
VkSampler sampler = g_object_cache->GetSampler(new_state);
VkSampler sampler = g_object_cache->GetSampler(state);
if (sampler == VK_NULL_HANDLE)
{
ERROR_LOG(VIDEO, "Failed to create sampler");
sampler = g_object_cache->GetPointSampler();
}
StateTracker::GetInstance()->SetSampler(bind_index, sampler);
m_sampler_states[bind_index].bits = new_state.bits;
StateTracker::GetInstance()->SetSampler(index, sampler);
m_sampler_states[index].hex = state.hex;
}
void Renderer::ResetSamplerStates()
@ -1352,7 +1307,7 @@ void Renderer::ResetSamplerStates()
// Invalidate all sampler states, next draw will re-initialize them.
for (size_t i = 0; i < m_sampler_states.size(); i++)
{
m_sampler_states[i].bits = std::numeric_limits<decltype(m_sampler_states[i].bits)>::max();
m_sampler_states[i].hex = RenderState::GetPointSamplerState().hex;
StateTracker::GetInstance()->SetSampler(i, g_object_cache->GetPointSampler());
}

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@ -60,7 +60,7 @@ public:
void SetScissorRect(const EFBRectangle& rc) override;
void SetRasterizationState(const RasterizationState& state) override;
void SetDepthState(const DepthState& state) override;
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
void SetSamplerState(u32 index, const SamplerState& state) override;
void SetInterlacingMode() override;
void SetViewport() override;

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@ -977,18 +977,6 @@ std::string ShaderCache::GetUtilityShaderHeader() const
return ss.str();
}
// Comparison operators for PipelineInfos
// Since these all boil down to POD types, we can just memcmp the entire thing for speed
// The is_trivially_copyable check fails on MSVC due to BitField.
// TODO: Can we work around this any way?
#if defined(__GNUC__) && !defined(__clang__) && __GNUC__ < 5 && !defined(_MSC_VER)
static_assert(std::has_trivial_copy_constructor<PipelineInfo>::value,
"PipelineInfo is trivially copyable");
#elif !defined(_MSC_VER)
static_assert(std::is_trivially_copyable<PipelineInfo>::value,
"PipelineInfo is trivially copyable");
#endif
std::size_t PipelineInfoHash::operator()(const PipelineInfo& key) const
{
return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0));
@ -1014,26 +1002,6 @@ bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs)
return std::memcmp(&lhs, &rhs, sizeof(lhs)) > 0;
}
bool operator==(const SamplerState& lhs, const SamplerState& rhs)
{
return lhs.bits == rhs.bits;
}
bool operator!=(const SamplerState& lhs, const SamplerState& rhs)
{
return !operator==(lhs, rhs);
}
bool operator>(const SamplerState& lhs, const SamplerState& rhs)
{
return lhs.bits > rhs.bits;
}
bool operator<(const SamplerState& lhs, const SamplerState& rhs)
{
return lhs.bits < rhs.bits;
}
std::size_t ComputePipelineInfoHash::operator()(const ComputePipelineInfo& key) const
{
return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0));
@ -1214,7 +1182,8 @@ void ShaderCache::CreateDummyPipeline(const UberShader::VertexShaderUid& vuid,
pinfo.depth_state.hex = RenderState::GetNoDepthTestingDepthStencilState().hex;
pinfo.blend_state.hex = RenderState::GetNoBlendingBlendState().hex;
pinfo.multisampling_state.hex = FramebufferManager::GetInstance()->GetEFBMultisamplingState().hex;
pinfo.rasterization_state.primitive = guid.GetUidData()->primitive_type;
pinfo.rasterization_state.primitive =
static_cast<PrimitiveType>(guid.GetUidData()->primitive_type);
GetPipelineWithCacheResultAsync(pinfo);
}

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@ -62,10 +62,6 @@ bool operator==(const PipelineInfo& lhs, const PipelineInfo& rhs);
bool operator!=(const PipelineInfo& lhs, const PipelineInfo& rhs);
bool operator<(const PipelineInfo& lhs, const PipelineInfo& rhs);
bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs);
bool operator==(const SamplerState& lhs, const SamplerState& rhs);
bool operator!=(const SamplerState& lhs, const SamplerState& rhs);
bool operator>(const SamplerState& lhs, const SamplerState& rhs);
bool operator<(const SamplerState& lhs, const SamplerState& rhs);
struct ComputePipelineInfo
{