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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoBackends: Move SamplerState to common
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@ -22,7 +22,7 @@ bool geometry_shader_uid_data::IsPassthrough() const
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{
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const bool stereo = g_ActiveConfig.iStereoMode > 0;
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const bool wireframe = g_ActiveConfig.bWireFrame;
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return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe;
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return primitive_type >= static_cast<u32>(PrimitiveType::Triangles) && !stereo && !wireframe;
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}
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GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
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@ -31,7 +31,7 @@ GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
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geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
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memset(uid_data, 0, sizeof(geometry_shader_uid_data));
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uid_data->primitive_type = primitive_type;
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uid_data->primitive_type = static_cast<u32>(primitive_type);
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uid_data->numTexGens = xfmem.numTexGen.numTexGens;
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return out;
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@ -56,9 +56,10 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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const bool msaa = host_config.msaa;
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const bool ssaa = host_config.ssaa;
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const bool stereo = host_config.stereo;
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const PrimitiveType primitive_type = static_cast<PrimitiveType>(uid_data->primitive_type);
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const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type);
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const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u);
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unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
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unsigned vertex_out = primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
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if (wireframe)
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vertex_out++;
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@ -146,7 +147,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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out.Write("\tVertexData ps;\n");
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}
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if (uid_data->primitive_type == PrimitiveType::Lines)
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if (primitive_type == PrimitiveType::Lines)
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{
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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@ -177,7 +178,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
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"\t}\n");
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}
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else if (uid_data->primitive_type == PrimitiveType::Points)
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else if (primitive_type == PrimitiveType::Points)
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{
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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@ -247,7 +248,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
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}
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if (uid_data->primitive_type == PrimitiveType::Lines)
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if (primitive_type == PrimitiveType::Lines)
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{
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out.Write("\tVS_OUTPUT l = f;\n"
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"\tVS_OUTPUT r = f;\n");
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@ -268,7 +269,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
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EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
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}
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else if (uid_data->primitive_type == PrimitiveType::Points)
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else if (primitive_type == PrimitiveType::Points)
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{
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out.Write("\tVS_OUTPUT ll = f;\n"
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"\tVS_OUTPUT lr = f;\n"
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@ -376,7 +377,7 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi
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for (PrimitiveType primitive : primitive_lut)
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{
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auto* guid = uid.GetUidData<geometry_shader_uid_data>();
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guid->primitive_type = primitive;
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guid->primitive_type = static_cast<u32>(primitive);
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for (u32 texgens = 0; texgens <= 8; texgens++)
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{
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