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Merge pull request #12117 from JosJuice/config-callback-cpu
Don't call RunAsCPUThread in config callbacks
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@ -9,6 +9,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Core/CPUThreadConfigCallback.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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@ -19,6 +20,7 @@
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/FreeLookCamera.h"
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#include "VideoCommon/GraphicsModSystem/Config/GraphicsMod.h"
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@ -57,14 +59,21 @@ void VideoConfig::Refresh()
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{
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// There was a race condition between the video thread and the host thread here, if
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// corrections need to be made by VerifyValidity(). Briefly, the config will contain
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// invalid values. Instead, pause emulation first, which will flush the video thread,
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// update the config and correct it, then resume emulation, after which the video
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// thread will detect the config has changed and act accordingly.
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Config::AddConfigChangedCallback([]() {
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Core::RunAsCPUThread([]() {
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g_Config.Refresh();
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g_Config.VerifyValidity();
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});
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// invalid values. Instead, pause the video thread first, update the config and correct
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// it, then resume emulation, after which the video thread will detect the config has
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// changed and act accordingly.
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CPUThreadConfigCallback::AddConfigChangedCallback([]() {
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auto& system = Core::System::GetInstance();
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const bool lock_gpu_thread = Core::IsRunningAndStarted();
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if (lock_gpu_thread)
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system.GetFifo().PauseAndLock(system, true, false);
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g_Config.Refresh();
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g_Config.VerifyValidity();
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if (lock_gpu_thread)
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system.GetFifo().PauseAndLock(system, false, true);
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});
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s_has_registered_callback = true;
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}
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