diff --git a/Source/Core/Core/GeckoCode.cpp b/Source/Core/Core/GeckoCode.cpp index 3baf683314..fca0ff081e 100644 --- a/Source/Core/Core/GeckoCode.cpp +++ b/Source/Core/Core/GeckoCode.cpp @@ -17,6 +17,7 @@ #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" +#include "Core/Core.h" #include "Core/PowerPC/MMU.h" #include "Core/PowerPC/PowerPC.h" #include "Core/System.h" @@ -145,7 +146,7 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard) PowerPC::MMU::HostWrite_U8(guard, data[i], INSTALLER_BASE_ADDRESS + i); // Patch the code handler to the current system type (Gamecube/Wii) - for (unsigned int h = 0; h < data.length(); h += 4) + for (u32 h = 0; h < data.length(); h += 4) { // Patch MMIO address if (PowerPC::MMU::HostRead_U32(guard, INSTALLER_BASE_ADDRESS + h) == @@ -206,11 +207,9 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard) // Turn on codes PowerPC::MMU::HostWrite_U8(guard, 1, INSTALLER_BASE_ADDRESS + 7); - auto& system = Core::System::GetInstance(); - auto& ppc_state = system.GetPPCState(); - // Invalidate the icache and any asm codes - for (unsigned int j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32) + auto& ppc_state = guard.GetSystem().GetPPCState(); + for (u32 j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32) { ppc_state.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j); } @@ -258,8 +257,7 @@ void RunCodeHandler(const Core::CPUThreadGuard& guard) } } - auto& system = Core::System::GetInstance(); - auto& ppc_state = system.GetPPCState(); + auto& ppc_state = guard.GetSystem().GetPPCState(); // We always do this to avoid problems with the stack since we're branching in random locations. // Even with function call return hooks (PC == LR), hand coded assembler won't necessarily @@ -281,7 +279,7 @@ void RunCodeHandler(const Core::CPUThreadGuard& guard) PowerPC::MMU::HostWrite_U32(guard, LR(ppc_state), SP + 16); PowerPC::MMU::HostWrite_U32(guard, ppc_state.cr.Get(), SP + 20); // Registers FPR0->13 are volatile - for (int i = 0; i < 14; ++i) + for (u32 i = 0; i < 14; ++i) { PowerPC::MMU::HostWrite_U64(guard, ppc_state.ps[i].PS0AsU64(), SP + 24 + 2 * i * sizeof(u64)); PowerPC::MMU::HostWrite_U64(guard, ppc_state.ps[i].PS1AsU64(),