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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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@ -119,10 +119,6 @@ D3DVertexFormat::~D3DVertexFormat()
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SAFE_RELEASE(m_layout);
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}
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void D3DVertexFormat::SetupVertexPointers()
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{
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}
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void D3DVertexFormat::SetInputLayout(D3DBlob* vs_bytecode)
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{
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if (!m_layout)
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