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Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
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@ -301,18 +301,6 @@ D3D12_BLEND_DESC StateCache::GetDesc12(BlendState state)
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if (state.use_dst_alpha)
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{
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// Colors should blend against SRC1_ALPHA
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if (blenddc.RenderTarget[0].SrcBlend == D3D12_BLEND_SRC_ALPHA)
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blenddc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC1_ALPHA;
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else if (blenddc.RenderTarget[0].SrcBlend == D3D12_BLEND_INV_SRC_ALPHA)
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blenddc.RenderTarget[0].SrcBlend = D3D12_BLEND_INV_SRC1_ALPHA;
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// Colors should blend against SRC1_ALPHA
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if (blenddc.RenderTarget[0].DestBlend == D3D12_BLEND_SRC_ALPHA)
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blenddc.RenderTarget[0].DestBlend = D3D12_BLEND_SRC1_ALPHA;
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else if (blenddc.RenderTarget[0].DestBlend == D3D12_BLEND_INV_SRC_ALPHA)
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blenddc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC1_ALPHA;
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blenddc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
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blenddc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
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blenddc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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@ -592,8 +592,8 @@ void Renderer::SetBlendMode(bool force_update)
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D3D12_BLEND_ONE,
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D3D12_BLEND_DEST_COLOR,
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D3D12_BLEND_INV_DEST_COLOR,
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D3D12_BLEND_SRC_ALPHA,
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D3D12_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
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D3D12_BLEND_SRC1_ALPHA,
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D3D12_BLEND_INV_SRC1_ALPHA,
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(target_has_alpha) ? D3D12_BLEND_DEST_ALPHA : D3D12_BLEND_ONE,
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(target_has_alpha) ? D3D12_BLEND_INV_DEST_ALPHA : D3D12_BLEND_ZERO};
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const D3D12_BLEND d3d_dst_factors[8] = {
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@ -601,8 +601,8 @@ void Renderer::SetBlendMode(bool force_update)
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D3D12_BLEND_ONE,
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D3D12_BLEND_SRC_COLOR,
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D3D12_BLEND_INV_SRC_COLOR,
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D3D12_BLEND_SRC_ALPHA,
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D3D12_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
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D3D12_BLEND_SRC1_ALPHA,
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D3D12_BLEND_INV_SRC1_ALPHA,
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(target_has_alpha) ? D3D12_BLEND_DEST_ALPHA : D3D12_BLEND_ONE,
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(target_has_alpha) ? D3D12_BLEND_INV_DEST_ALPHA : D3D12_BLEND_ZERO};
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