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Some more modification of texture dumping and loading.
They now use gameID instead of game name for the folders. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,14 +30,14 @@ namespace HiresTextures
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std::map<std::string, std::string> textureMap;
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void Init(const char *gameCode,const char *gameName)
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void Init(const char *gameCode)
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{
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static bool bCheckedDir;
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CFileSearch::XStringVector Directories;
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//Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
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char szDir[MAX_PATH];
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sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameName);
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sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameCode);
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Directories.push_back(std::string(szDir));
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