Some more modification of texture dumping and loading.

They now use gameID instead of game name for the folders.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid
2009-05-16 01:21:57 +00:00
parent 14beb0ce7f
commit 254edc3813
3 changed files with 10 additions and 9 deletions

View File

@ -30,14 +30,14 @@ namespace HiresTextures
std::map<std::string, std::string> textureMap;
void Init(const char *gameCode,const char *gameName)
void Init(const char *gameCode)
{
static bool bCheckedDir;
CFileSearch::XStringVector Directories;
//Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
char szDir[MAX_PATH];
sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameName);
sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameCode);
Directories.push_back(std::string(szDir));