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NetWindow: Make chat messages queue private
This doesn't need to be publicly accessable.
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@ -70,8 +70,6 @@ public:
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const bool is_hosting = false);
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~NetPlayDialog();
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Common::FifoQueue<std::string> chat_msgs;
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void OnStart(wxCommandEvent& event);
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// implementation of NetPlayUI methods
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@ -150,6 +148,7 @@ private:
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std::string m_desync_player;
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std::vector<int> m_playerids;
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Common::FifoQueue<std::string> m_chat_msgs;
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const CGameListCtrl* const m_game_list;
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