mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4145 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -31,11 +31,14 @@ tevhash GetCurrentTEV();
|
||||
|
||||
class PixelShaderCache
|
||||
{
|
||||
private:
|
||||
struct PSCacheEntry
|
||||
{
|
||||
LPDIRECT3DPIXELSHADER9 shader;
|
||||
int frameCount;
|
||||
|
||||
#ifdef _DEBUG
|
||||
std::string code;
|
||||
#endif
|
||||
PSCacheEntry() : shader(NULL), frameCount(0) {}
|
||||
void Destroy()
|
||||
{
|
||||
@ -47,12 +50,16 @@ class PixelShaderCache
|
||||
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
|
||||
|
||||
static PSCache PixelShaders;
|
||||
static const PSCacheEntry *last_entry;
|
||||
|
||||
public:
|
||||
static void Init();
|
||||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static void SetShader();
|
||||
#ifdef _DEBUG
|
||||
static std::string GetCurrentShaderCode();
|
||||
#endif
|
||||
static LPDIRECT3DPIXELSHADER9 CompileCgShader(const char *pstrprogram);
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user