mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Small code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4768 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -45,7 +45,6 @@ BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
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EVT_COMMAND_SCROLL(IDS_TOP, WiimoteBasicConfigDialog::IRCursorChanged)
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EVT_TIMER(IDTM_UPDATE_ONCE, WiimoteBasicConfigDialog::UpdateOnce)
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EVT_TIMER(IDTM_SHUTDOWN, WiimoteBasicConfigDialog::ShutDown)
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END_EVENT_TABLE()
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@ -62,6 +61,9 @@ WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID
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m_Page = 0;
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m_bEnableUseRealWiimote = true;
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// Initialize the Real WiiMotes here, so we get a count of how many were found and set everything properly
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if (!g_RealWiiMoteInitialized && g_Config.bConnectRealWiimote)
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WiiMoteReal::Initialize();
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CreateGUIControls();
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UpdateGUI();
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@ -79,37 +81,12 @@ void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
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WiiMoteReal::Shutdown();
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}
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/* Timeout the shutdown. In Windows at least the g_pReadThread execution will hang at any attempt to
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call a frame function after the main thread has entered WaitForSingleObject() or any other loop.
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We must therefore shut down the thread from here and wait for that before we can call ShutDown(). */
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void WiimoteBasicConfigDialog::ShutDown(wxTimerEvent& WXUNUSED(event))
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{
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if (!WiiMoteReal::g_ThreadGoing)
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{
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m_ShutDownTimer->Stop();
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Close();
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}
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}
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void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
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{
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switch(event.GetId())
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{
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case ID_OK:
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g_Config.Save();
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/*
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// Wait for the Wiimote thread to stop, then close and shutdown
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if(!g_EmulatorRunning)
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{
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WiiMoteReal::g_Shutdown = true;
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m_ShutDownTimer->Start(10);
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}
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// Close directly
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else
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{
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Close();
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}
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*/
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Close();
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break;
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case ID_CANCEL:
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@ -275,10 +252,6 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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#endif
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ControlsCreated = true;
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// Initialize the Real WiiMotes here, so we get a count of how many were found and set everything properly
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if (!g_RealWiiMoteInitialized && g_Config.bConnectRealWiimote)
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WiiMoteReal::Initialize();
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}
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// Execute a delayed function
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@ -350,7 +323,7 @@ void WiimoteBasicConfigDialog::DoUseReal()
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void WiimoteBasicConfigDialog::DoExtensionConnectedDisconnected(int Extension)
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{
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// There is no need for this if no game is running
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if (!g_EmulatorRunning || WiiMoteEmu::WiiMapping[m_Page].Source <= 0)
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if (!g_EmulatorRunning || WiiMoteEmu::WiiMapping[m_Page].Source != 1)
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return;
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u8 DataFrame[8] = {0}; // make a blank report for it
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@ -384,25 +357,23 @@ void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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DoConnectReal();
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break;
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case IDC_INPUT_SOURCE:
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if (m_InputSource[m_Page]->GetSelection() == 2)
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WiiMoteEmu::WiiMapping[m_Page].Source = m_InputSource[m_Page]->GetSelection();
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if (WiiMoteEmu::WiiMapping[m_Page].Source == 2)
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{
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int current_real = 0;
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for (int i = 0; i < MAX_WIIMOTES; i++)
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if (WiiMoteEmu::WiiMapping[i].Source < 0)
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if (WiiMoteEmu::WiiMapping[i].Source == 2)
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current_real++;
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if (current_real >= WiiMoteReal::g_NumberOfWiiMotes)
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if (current_real > WiiMoteReal::g_NumberOfWiiMotes)
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{
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PanicAlert("You've already assigned all your %i Real WiiMote(s) connected!", WiiMoteReal::g_NumberOfWiiMotes);
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m_InputSource[m_Page]->SetSelection(1);
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WiiMoteEmu::WiiMapping[m_Page].Source = 0;
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}
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else
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{
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WiiMoteEmu::WiiMapping[m_Page].Source = -1;
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DoUseReal();
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}
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}
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else
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WiiMoteEmu::WiiMapping[m_Page].Source = m_InputSource[m_Page]->GetSelection();
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break;
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case IDC_SIDEWAYSWIIMOTE:
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WiiMoteEmu::WiiMapping[m_Page].bSideways = m_SidewaysWiimote[m_Page]->IsChecked();
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@ -460,14 +431,9 @@ void WiimoteBasicConfigDialog::UpdateGUI()
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could possibly be simplified to one option. */
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m_ConnectRealWiimote[m_Page]->SetValue(g_Config.bConnectRealWiimote);
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m_ConnectRealWiimote[m_Page]->Enable(!g_EmulatorRunning);
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m_InputSource[m_Page]->Enable(!g_EmulatorRunning);
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if (WiiMoteEmu::WiiMapping[m_Page].Source < 0)
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m_InputSource[m_Page]->SetSelection(2);
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else
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m_InputSource[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].Source);
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if (m_InputSource[m_Page]->GetSelection() == 2)
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m_InputSource[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].Source);
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if (WiiMoteEmu::WiiMapping[m_Page].Source == 2)
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{
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m_SidewaysWiimote[m_Page]->Enable(false);
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m_UprightWiimote[m_Page]->Enable(false);
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@ -483,7 +449,6 @@ void WiimoteBasicConfigDialog::UpdateGUI()
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m_SidewaysWiimote[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bSideways);
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m_UprightWiimote[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bUpright);
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m_WiiMotionPlusConnected[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bMotionPlusConnected);
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m_Extension[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].iExtensionConnected);
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// Update the Wiimote IR pointer calibration
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