ActionReplay: Fix ISOProperties corrupting active code set

ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
This commit is contained in:
EmptyChaos
2016-04-19 21:19:31 +00:00
parent 0fa9233c1a
commit 25b072ff2b
9 changed files with 124 additions and 45 deletions

View File

@ -6,6 +6,7 @@
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <functional>
#include <string>
#include <vector>
#include <wx/button.h>
@ -38,12 +39,19 @@
#include "DolphinWX/Cheats/CreateCodeDialog.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
namespace
{
wxDEFINE_EVENT(DOLPHIN_EVT_UPDATE_CHEAT_LIST, wxThreadEvent);
}
wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX | wxDIALOG_NO_PARENT)
{
// Create the GUI controls
Init_ChildControls();
m_ar_callback_token = ActionReplay::RegisterCodeChangeCallback(std::bind(&wxCheatsWindow::OnActionReplayModified, this));
// load codes
UpdateGUI();
@ -54,6 +62,7 @@ wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
wxCheatsWindow::~wxCheatsWindow()
{
ActionReplay::UnregisterCodeChangeCallback(m_ar_callback_token);
main_frame->g_CheatsWindow = nullptr;
}
@ -126,7 +135,7 @@ void wxCheatsWindow::Init_ChildControls()
button_cancel->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this);
Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnEvent_Close, this);
Bind(UPDATE_CHEAT_LIST_EVENT, &wxCheatsWindow::OnEvent_CheatsList_Update, this);
Bind(DOLPHIN_EVT_UPDATE_CHEAT_LIST, &wxCheatsWindow::OnEvent_CheatsList_Update, this);
wxStdDialogButtonSizer* const sButtons = new wxStdDialogButtonSizer();
sButtons->AddButton(m_button_apply);
@ -232,24 +241,30 @@ void wxCheatsWindow::OnEvent_CheatsList_ItemToggled(wxCommandEvent& WXUNUSED(eve
{
if ((int)code_index.uiIndex == index)
{
m_ar_ignore_callback = true;
ActionReplay::SetARCode_IsActive(m_checklistbox_cheats_list->IsChecked(index), code_index.index);
}
}
}
void wxCheatsWindow::OnEvent_CheatsList_Update(wxCommandEvent& event)
void wxCheatsWindow::OnEvent_CheatsList_Update(wxThreadEvent&)
{
if (m_ar_ignore_callback)
{
m_ar_ignore_callback = false;
return;
}
Load_ARCodes();
}
void wxCheatsWindow::OnActionReplayModified()
{
// NOTE: This is an arbitrary thread context
GetEventHandler()->QueueEvent(new wxThreadEvent(DOLPHIN_EVT_UPDATE_CHEAT_LIST));
}
void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
{
// Apply AR Code changes
for (const ARCodeIndex& code_index : m_index_list)
{
ActionReplay::SetARCode_IsActive(m_checklistbox_cheats_list->IsChecked(code_index.uiIndex), code_index.index);
}
// Apply Gecko Code changes
Gecko::SetActiveCodes(m_geckocode_panel->GetCodes());
@ -265,11 +280,15 @@ void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
void wxCheatsWindow::OnEvent_ButtonUpdateLog_Press(wxCommandEvent& WXUNUSED(event))
{
wxBeginBusyCursor();
m_textctrl_log->Freeze();
m_textctrl_log->Clear();
for (const std::string& text : ActionReplay::GetSelfLog())
{
m_textctrl_log->AppendText(StrToWxStr(text));
}
m_textctrl_log->Thaw();
wxEndBusyCursor();
}
void wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& WXUNUSED(event))