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ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies the codes to the global state. If a game is running then that games receives all the codes (and ACTIVE status) from the second game being shown in ISOProperties which is not desirable.
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@ -12,8 +12,6 @@
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class wxCheckBox;
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class wxTextCtrl;
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wxDECLARE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
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class CreateCodeDialog final : public wxDialog
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{
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public:
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