ActionReplay: Fix ISOProperties corrupting active code set

ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
This commit is contained in:
EmptyChaos
2016-04-19 21:19:31 +00:00
parent 0fa9233c1a
commit 25b072ff2b
9 changed files with 124 additions and 45 deletions

View File

@ -12,8 +12,6 @@
class wxCheckBox;
class wxTextCtrl;
wxDECLARE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
class CreateCodeDialog final : public wxDialog
{
public: