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ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies the codes to the global state. If a game is running then that games receives all the codes (and ACTIVE status) from the second game being shown in ISOProperties which is not desirable.
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@ -208,6 +208,7 @@ private:
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void OnComputeMD5Sum(wxCommandEvent& event);
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void OnShowDefaultConfig(wxCommandEvent& event);
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void ListSelectionChanged(wxCommandEvent& event);
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void OnActionReplayCodeChecked(wxCommandEvent& event);
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void PatchButtonClicked(wxCommandEvent& event);
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void ActionReplayButtonClicked(wxCommandEvent& event);
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void RightClickOnBanner(wxMouseEvent& event);
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