From 25b3e5e029c7996ea90e8eeadabb9fece9ebf468 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 3 Aug 2019 01:46:52 +1000 Subject: [PATCH] FramebufferManager: Fix restoring of EFB depth buffer Correct state wasn't being set. --- Source/Core/VideoCommon/FramebufferManager.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index f61ebcf4a9..48bef4b276 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -472,6 +472,7 @@ bool FramebufferManager::CompileReadbackPipelines() if (!restore_shader) return false; + config.depth_state = RenderState::GetAlwaysWriteDepthState(); config.framebuffer_state = GetEFBFramebufferState(); config.framebuffer_state.per_sample_shading = false; config.vertex_shader = g_shader_cache->GetScreenQuadVertexShader();