Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-07-08 01:08:43 +00:00
parent 47ea4936b3
commit 25b77d4654
4 changed files with 69 additions and 29 deletions

View File

@ -221,7 +221,8 @@ private:
// Voice formats
void RenderSynth_Constant(ZeldaVoicePB &PB, s32* _Buffer, int _Size);
void RenderSynth_Waveform(ZeldaVoicePB &PB, s32* _Buffer, int _Size);
void RenderSynth_RectWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size);
void RenderSynth_SawWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size);
void RenderVoice_PCM16(ZeldaVoicePB& PB, s32* _Buffer, int _Size);
void RenderVoice_AFC(ZeldaVoicePB& PB, s32* _Buffer, int _Size);
void RenderVoice_Raw(ZeldaVoicePB& PB, s32* _Buffer, int _Size);