D3D12: Remove D3D11 header references

This commit is contained in:
Stenzek
2016-03-06 19:36:40 +10:00
parent 6f3573dda8
commit 25d5da0ea3
12 changed files with 46 additions and 37 deletions

View File

@ -528,7 +528,7 @@ HRESULT Create(HWND wnd)
CHECK(SUCCEEDED(hr), "Retrieve back buffer texture");
s_backbuf[i] = new D3DTexture2D(buf12,
D3D11_BIND_RENDER_TARGET,
TEXTURE_BIND_FLAG_RENDER_TARGET,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
@ -795,7 +795,7 @@ unsigned int GetBackBufferHeight()
// Returns the maximum width/height of a texture.
unsigned int GetMaxTextureSize()
{
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
return D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
}
void Reset()
@ -830,7 +830,7 @@ void Reset()
CHECK(SUCCEEDED(hr), "Retrieve back buffer texture");
s_backbuf[i] = new D3DTexture2D(buf12,
D3D11_BIND_RENDER_TARGET,
TEXTURE_BIND_FLAG_RENDER_TARGET,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN,