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D3D12: Remove D3D11 header references
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@ -343,8 +343,8 @@ inline D3D12_DEPTH_STENCIL_DESC StateCache::GetDesc12(ZMode state)
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D3D12_DEPTH_STENCIL_DESC depthdc;
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depthdc.StencilEnable = FALSE;
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depthdc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
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depthdc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
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depthdc.StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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depthdc.StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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depthdc.FrontFace = defaultStencilOp;
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