D3D12: Remove D3D11 header references

This commit is contained in:
Stenzek
2016-03-06 19:36:40 +10:00
parent 6f3573dda8
commit 25d5da0ea3
12 changed files with 46 additions and 37 deletions

View File

@ -245,7 +245,7 @@ Renderer::Renderer(void*& window_handle)
// Setup GX pipeline state
gx_state.blend.blend_enable = false;
gx_state.blend.write_mask = D3D11_COLOR_WRITE_ENABLE_ALL;
gx_state.blend.write_mask = D3D12_COLOR_WRITE_ENABLE_ALL;
gx_state.blend.src_blend = D3D12_BLEND_ONE;
gx_state.blend.dst_blend = D3D12_BLEND_ZERO;
gx_state.blend.blend_op = D3D12_BLEND_OP_ADD;