D3D12: Remove D3D11 header references

This commit is contained in:
Stenzek
2016-03-06 19:36:40 +10:00
parent 6f3573dda8
commit 25d5da0ea3
12 changed files with 46 additions and 37 deletions

View File

@ -41,7 +41,7 @@ XFBEncoder::XFBEncoder()
IID_PPV_ARGS(&texture)));
m_yuyv_texture = new D3DTexture2D(texture,
(D3D11_BIND_FLAG)(D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET),
TEXTURE_BIND_FLAG_SHADER_RESOURCE | TEXTURE_BIND_FLAG_RENDER_TARGET,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM);
SAFE_RELEASE(texture);