BTEmu: Rename AccessWiiMote to AccessWiimote

Everywhere else throughout the codebase we use "Wiimote" when referring
to the Wii Remote as a shorthand. This makes the casing consistent.
This commit is contained in:
Lioncash
2018-06-21 11:31:26 -04:00
parent 56b8d1803e
commit 25e3ec23f8
8 changed files with 32 additions and 32 deletions

View File

@ -1401,7 +1401,7 @@ void MainWindow::OnConnectWiiRemote(int id)
Core::RunAsCPUThread([&] {
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
const bool is_connected = bt && bt->AccessWiiMoteByIndex(id)->IsConnected();
const bool is_connected = bt && bt->AccessWiimoteByIndex(id)->IsConnected();
Wiimote::Connect(id, !is_connected);
});
}