mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Update 32bit.glsl
Formatted it to be consistent with Dolphin's coding style.
This commit is contained in:
parent
bc109e1b58
commit
2629d6dfa9
@ -7,80 +7,80 @@ uniform vec4 resolution;
|
|||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
//Change this number to increase the pixel size.
|
//Change this number to increase the pixel size.
|
||||||
float pixelSize = 2.0;
|
float pixelSize = 2.0;
|
||||||
|
|
||||||
float red = 0.0;
|
float red = 0.0;
|
||||||
float green = 0.0;
|
float green = 0.0;
|
||||||
float blue = 0.0;
|
float blue = 0.0;
|
||||||
|
|
||||||
vec2 pos = floor(uv0 * resolution.xy / pixelSize) * pixelSize * resolution.zw;
|
vec2 pos = floor(uv0 * resolution.xy / pixelSize) * pixelSize * resolution.zw;
|
||||||
|
|
||||||
vec4 c0 = texture(samp9, pos);
|
vec4 c0 = texture(samp9, pos);
|
||||||
|
|
||||||
if (c0.r < 0.06)
|
if (c0.r < 0.06)
|
||||||
red = 0.06;
|
red = 0.06;
|
||||||
else if (c0.r < 0.13)
|
else if (c0.r < 0.13)
|
||||||
red = 0.13;
|
red = 0.13;
|
||||||
else if (c0.r < 0.26)
|
else if (c0.r < 0.26)
|
||||||
red = 0.26;
|
red = 0.26;
|
||||||
else if (c0.r < 0.33)
|
else if (c0.r < 0.33)
|
||||||
red = 0.33;
|
red = 0.33;
|
||||||
else if (c0.r < 0.46)
|
else if (c0.r < 0.46)
|
||||||
red = 0.46;
|
red = 0.46;
|
||||||
else if (c0.r < 0.60)
|
else if (c0.r < 0.60)
|
||||||
red = 0.60;
|
red = 0.60;
|
||||||
else if (c0.r < 0.73)
|
else if (c0.r < 0.73)
|
||||||
red = 0.73;
|
red = 0.73;
|
||||||
else if (c0.r < 0.80)
|
else if (c0.r < 0.80)
|
||||||
red = 0.80;
|
red = 0.80;
|
||||||
else if (c0.r < 0.93)
|
else if (c0.r < 0.93)
|
||||||
red = 0.93;
|
red = 0.93;
|
||||||
else
|
else
|
||||||
red = 1.0;
|
red = 1.0;
|
||||||
|
|
||||||
if (c0.b < 0.06)
|
if (c0.b < 0.06)
|
||||||
blue = 0.06;
|
blue = 0.06;
|
||||||
else if (c0.b < 0.13)
|
else if (c0.b < 0.13)
|
||||||
blue = 0.13;
|
blue = 0.13;
|
||||||
else if (c0.b < 0.26)
|
else if (c0.b < 0.26)
|
||||||
blue = 0.26;
|
blue = 0.26;
|
||||||
else if (c0.b < 0.33)
|
else if (c0.b < 0.33)
|
||||||
blue = 0.33;
|
blue = 0.33;
|
||||||
else if (c0.b < 0.46)
|
else if (c0.b < 0.46)
|
||||||
blue = 0.46;
|
blue = 0.46;
|
||||||
else if (c0.b < 0.60)
|
else if (c0.b < 0.60)
|
||||||
blue = 0.60;
|
blue = 0.60;
|
||||||
else if (c0.b < 0.73)
|
else if (c0.b < 0.73)
|
||||||
blue = 0.73;
|
blue = 0.73;
|
||||||
else if (c0.b < 0.80)
|
else if (c0.b < 0.80)
|
||||||
blue = 0.80;
|
blue = 0.80;
|
||||||
else if( c0.b < 0.93)
|
else if( c0.b < 0.93)
|
||||||
blue = 0.93;
|
blue = 0.93;
|
||||||
else
|
else
|
||||||
blue = 1.0;
|
blue = 1.0;
|
||||||
|
|
||||||
|
|
||||||
if (c0.g < 0.06)
|
if (c0.g < 0.06)
|
||||||
green = 0.06;
|
green = 0.06;
|
||||||
else if (c0.g < 0.13)
|
else if (c0.g < 0.13)
|
||||||
green = 0.13;
|
green = 0.13;
|
||||||
else if (c0.g < 0.26)
|
else if (c0.g < 0.26)
|
||||||
green = 0.26;
|
green = 0.26;
|
||||||
else if (c0.g < 0.33)
|
else if (c0.g < 0.33)
|
||||||
green = 0.33;
|
green = 0.33;
|
||||||
else if (c0.g < 0.46)
|
else if (c0.g < 0.46)
|
||||||
green = 0.46;
|
green = 0.46;
|
||||||
else if (c0.g < 0.60)
|
else if (c0.g < 0.60)
|
||||||
green = 0.60;
|
green = 0.60;
|
||||||
else if (c0.g < 0.73)
|
else if (c0.g < 0.73)
|
||||||
green = 0.73;
|
green = 0.73;
|
||||||
else if (c0.g < 0.80)
|
else if (c0.g < 0.80)
|
||||||
green = 0.80;
|
green = 0.80;
|
||||||
else if( c0.g < 0.93)
|
else if( c0.g < 0.93)
|
||||||
green = 0.93;
|
green = 0.93;
|
||||||
else
|
else
|
||||||
green = 1.0;
|
green = 1.0;
|
||||||
|
|
||||||
ocol0 = vec4(red, green, blue, c0.a);
|
ocol0 = vec4(red, green, blue, c0.a);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user