Update 32bit.glsl

Formatted it to be consistent with Dolphin's coding style.
This commit is contained in:
myownfriend 2014-05-20 23:26:47 -04:00
parent bc109e1b58
commit 2629d6dfa9

View File

@ -7,80 +7,80 @@ uniform vec4 resolution;
void main() void main()
{ {
//Change this number to increase the pixel size. //Change this number to increase the pixel size.
float pixelSize = 2.0; float pixelSize = 2.0;
float red = 0.0; float red = 0.0;
float green = 0.0; float green = 0.0;
float blue = 0.0; float blue = 0.0;
vec2 pos = floor(uv0 * resolution.xy / pixelSize) * pixelSize * resolution.zw;
vec4 c0 = texture(samp9, pos);
if (c0.r < 0.06)
red = 0.06;
else if (c0.r < 0.13)
red = 0.13;
else if (c0.r < 0.26)
red = 0.26;
else if (c0.r < 0.33)
red = 0.33;
else if (c0.r < 0.46)
red = 0.46;
else if (c0.r < 0.60)
red = 0.60;
else if (c0.r < 0.73)
red = 0.73;
else if (c0.r < 0.80)
red = 0.80;
else if (c0.r < 0.93)
red = 0.93;
else
red = 1.0;
if (c0.b < 0.06) vec2 pos = floor(uv0 * resolution.xy / pixelSize) * pixelSize * resolution.zw;
blue = 0.06;
else if (c0.b < 0.13) vec4 c0 = texture(samp9, pos);
blue = 0.13;
else if (c0.b < 0.26) if (c0.r < 0.06)
blue = 0.26; red = 0.06;
else if (c0.b < 0.33) else if (c0.r < 0.13)
blue = 0.33; red = 0.13;
else if (c0.b < 0.46) else if (c0.r < 0.26)
blue = 0.46; red = 0.26;
else if (c0.b < 0.60) else if (c0.r < 0.33)
blue = 0.60; red = 0.33;
else if (c0.b < 0.73) else if (c0.r < 0.46)
blue = 0.73; red = 0.46;
else if (c0.b < 0.80) else if (c0.r < 0.60)
blue = 0.80; red = 0.60;
else if( c0.b < 0.93) else if (c0.r < 0.73)
blue = 0.93; red = 0.73;
else else if (c0.r < 0.80)
blue = 1.0; red = 0.80;
else if (c0.r < 0.93)
red = 0.93;
else
red = 1.0;
if (c0.b < 0.06)
blue = 0.06;
else if (c0.b < 0.13)
blue = 0.13;
else if (c0.b < 0.26)
blue = 0.26;
else if (c0.b < 0.33)
blue = 0.33;
else if (c0.b < 0.46)
blue = 0.46;
else if (c0.b < 0.60)
blue = 0.60;
else if (c0.b < 0.73)
blue = 0.73;
else if (c0.b < 0.80)
blue = 0.80;
else if( c0.b < 0.93)
blue = 0.93;
else
blue = 1.0;
if (c0.g < 0.06) if (c0.g < 0.06)
green = 0.06; green = 0.06;
else if (c0.g < 0.13) else if (c0.g < 0.13)
green = 0.13; green = 0.13;
else if (c0.g < 0.26) else if (c0.g < 0.26)
green = 0.26; green = 0.26;
else if (c0.g < 0.33) else if (c0.g < 0.33)
green = 0.33; green = 0.33;
else if (c0.g < 0.46) else if (c0.g < 0.46)
green = 0.46; green = 0.46;
else if (c0.g < 0.60) else if (c0.g < 0.60)
green = 0.60; green = 0.60;
else if (c0.g < 0.73) else if (c0.g < 0.73)
green = 0.73; green = 0.73;
else if (c0.g < 0.80) else if (c0.g < 0.80)
green = 0.80; green = 0.80;
else if( c0.g < 0.93) else if( c0.g < 0.93)
green = 0.93; green = 0.93;
else else
green = 1.0; green = 1.0;
ocol0 = vec4(red, green, blue, c0.a); ocol0 = vec4(red, green, blue, c0.a);
} }