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PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
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Data/Sys/Shaders/Anaglyph/grayscale.glsl
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10
Data/Sys/Shaders/Anaglyph/grayscale.glsl
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// Anaglyph Red-Cyan grayscale shader
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void main()
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{
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float4 c0 = SampleLayer(0);
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float avg0 = (c0.r + c0.g + c0.b) / 3.0;
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float4 c1 = SampleLayer(1);
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float avg1 = (c1.r + c1.g + c1.b) / 3.0;
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SetOutput(float4(avg0, avg1, avg1, c0.a));
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}
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