PostProcessing: Add support for user-supplied anaglyph shaders.

There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
This commit is contained in:
Jules Blok
2015-01-03 01:33:30 +01:00
parent a93433a860
commit 262c3b19ec
14 changed files with 110 additions and 58 deletions

View File

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// Anaglyph Red-Cyan grayscale shader
void main()
{
float4 c0 = SampleLayer(0);
float avg0 = (c0.r + c0.g + c0.b) / 3.0;
float4 c1 = SampleLayer(1);
float avg1 = (c1.r + c1.g + c1.b) / 3.0;
SetOutput(float4(avg0, avg1, avg1, c0.a));
}