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PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
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@ -81,6 +81,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsOversizedViewports = false;
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g_Config.backend_info.bSupportsGeometryShaders = true;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsPostProcessing = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -133,6 +134,7 @@ void InitBackendInfo()
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// Clear ppshaders string vector
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g_Config.backend_info.PPShaders.clear();
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g_Config.backend_info.AnaglyphShaders.clear();
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DX11::D3D::UnloadDXGI();
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DX11::D3D::UnloadD3D();
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