PostProcessing: Add support for user-supplied anaglyph shaders.

There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
This commit is contained in:
Jules Blok
2015-01-03 01:33:30 +01:00
parent a93433a860
commit 262c3b19ec
14 changed files with 110 additions and 58 deletions

View File

@ -28,7 +28,6 @@ public:
private:
bool m_initialized;
bool m_anaglyph;
SHADER m_shader;
GLuint m_uniform_resolution;
GLuint m_uniform_src_rect;