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Renderer: Add backbuffer format to base class
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@ -355,7 +355,8 @@ static void InitDriverInfo()
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// Init functions
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
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AbstractTextureFormat::RGBA8),
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m_main_gl_context(std::move(main_gl_context))
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{
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bool bSuccess = true;
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