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Renderer: Add backbuffer format to base class
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@ -25,7 +25,8 @@
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#include "VideoCommon/VideoConfig.h"
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SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT)),
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT),
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AbstractTextureFormat::RGBA8),
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m_window(std::move(window))
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{
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}
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