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Renderer: Add backbuffer format to base class
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@ -125,6 +125,8 @@ private:
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VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
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VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
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VkRenderPass m_swap_chain_render_pass = VK_NULL_HANDLE;
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VkRenderPass m_swap_chain_clear_render_pass = VK_NULL_HANDLE;
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std::unique_ptr<SwapChain> m_swap_chain;
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std::unique_ptr<BoundingBox> m_bounding_box;
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