Add audio stretching as a configuration option

This commit is contained in:
MerryMage
2017-04-10 17:56:24 +01:00
parent b8c867dd7a
commit 26514358f4
4 changed files with 26 additions and 10 deletions

View File

@ -122,18 +122,26 @@ unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples,
return actual_sample_count;
}
unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider_framelimit)
unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
{
if (!samples)
return 0;
memset(samples, 0, num_samples * 2 * sizeof(short));
unsigned int actual_samples = m_dma_mixer.Mix(samples, num_samples, false);
m_streaming_mixer.Mix(samples, num_samples, false);
m_wiimote_speaker_mixer.Mix(samples, num_samples, false);
const bool stretch = SConfig::GetInstance().m_audio_stretch;
StretchAudio(samples, actual_samples, num_samples);
unsigned int actual_samples = m_dma_mixer.Mix(samples, num_samples, !stretch);
m_streaming_mixer.Mix(samples, num_samples, !stretch);
m_wiimote_speaker_mixer.Mix(samples, num_samples, !stretch);
if (stretch)
{
if (m_is_stretching != stretch)
m_sound_touch.clear();
StretchAudio(samples, actual_samples, num_samples);
}
m_is_stretching = stretch;
return num_samples;
}
@ -144,10 +152,10 @@ void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned
// We were given actual_samples number of samples, and num_samples were requested from us.
double current_ratio = static_cast<double>(actual_samples) / static_cast<double>(num_samples);
constexpr double MAXIMUM_LATENCY = 0.080; // seconds
const double max_backlog = m_sampleRate * MAXIMUM_LATENCY;
double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
const double max_backlog = m_sampleRate * max_latency / 1000.0;
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
if (backlog_fullness > 1.0)
{
// Exceeded latency budget: Do not add more samples into FIFO.