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Add audio stretching as a configuration option
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@ -20,7 +20,7 @@ public:
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~CMixer();
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// Called from audio threads
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unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
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unsigned int Mix(short* samples, unsigned int numSamples);
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// Called from main thread
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void PushSamples(const short* samples, unsigned int num_samples);
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