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Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
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@ -24,7 +24,10 @@ namespace OGL
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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return GLInterface->PeekMessages();
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if (GLInterface)
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return GLInterface->PeekMessages();
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else
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return 0;
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}
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// Show the current FPS
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