Software: Convert most volatile variables to atomics

This commit is contained in:
Lioncash
2015-05-14 12:33:19 -04:00
parent 8290fa1e46
commit 26a3eaf959
3 changed files with 29 additions and 27 deletions

View File

@ -2,9 +2,9 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <atomic>
#include <string>
#include "Common/Atomic.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
@ -41,7 +41,7 @@
#define VSYNC_ENABLED 0
static volatile u32 s_swapRequested = false;
static std::atomic<bool> s_swapRequested;
static volatile struct
{
@ -53,8 +53,8 @@ static volatile struct
namespace SW
{
static volatile bool fifoStateRun = false;
static volatile bool emuRunningState = false;
static std::atomic<bool> fifoStateRun;
static std::atomic<bool> emuRunningState;
static std::mutex m_csSWVidOccupied;
std::string VideoSoftware::GetName() const
@ -144,12 +144,12 @@ void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
void VideoSoftware::RunLoop(bool enable)
{
emuRunningState = enable;
emuRunningState.store(enable);
}
void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
{
emuRunningState = (newState == EMUSTATE_CHANGE_PLAY) ? true : false;
emuRunningState.store(newState == EMUSTATE_CHANGE_PLAY);
}
void VideoSoftware::Shutdown()
@ -243,7 +243,7 @@ void VideoSoftware::Video_EndField()
// If we are in dual core mode, notify the GPU thread about the new color texture.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
Common::AtomicStoreRelease(s_swapRequested, true);
s_swapRequested.store(true);
else
SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
}
@ -300,10 +300,10 @@ bool VideoSoftware::Video_Screenshot(const std::string& filename)
// Run from the graphics thread
static void VideoFifo_CheckSwapRequest()
{
if (Common::AtomicLoadAcquire(s_swapRequested))
if (s_swapRequested.load())
{
SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
Common::AtomicStoreRelease(s_swapRequested, false);
s_swapRequested.store(false);
}
}
@ -313,9 +313,9 @@ static void VideoFifo_CheckSwapRequest()
void VideoSoftware::Video_EnterLoop()
{
std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
fifoStateRun = true;
fifoStateRun.store(true);
while (fifoStateRun)
while (fifoStateRun.load())
{
VideoFifo_CheckSwapRequest();
g_video_backend->PeekMessages();
@ -325,7 +325,7 @@ void VideoSoftware::Video_EnterLoop()
Common::YieldCPU();
}
while (!emuRunningState && fifoStateRun)
while (!emuRunningState.load() && fifoStateRun.load())
{
g_video_backend->PeekMessages();
VideoFifo_CheckSwapRequest();
@ -338,7 +338,7 @@ void VideoSoftware::Video_EnterLoop()
void VideoSoftware::Video_ExitLoop()
{
fifoStateRun = false;
fifoStateRun.store(false);
}
// TODO : could use the OSD class in video common, we would need to implement the Renderer class