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https://github.com/dolphin-emu/dolphin.git
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[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4.
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@ -39,6 +39,7 @@ namespace DriverDetails
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{VENDOR_MESA, DRIVER_NOUVEAU, BUG_BROKENHACKEDBUFFER, -1.0, -1.0, true},
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{VENDOR_ATI, DRIVER_ATI, BUG_BROKENPINNEDMEMORY, -1.0, -1.0, true},
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{VENDOR_TEGRA, DRIVER_NVIDIA, BUG_ISTEGRA, -1.0, -1.0, true},
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{VENDOR_IMGTEC, DRIVER_IMGTEC, BUG_ISPOWERVR, -1.0, -1.0, true},
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};
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std::map<Bug, BugInfo> m_bugs;
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@ -122,6 +122,13 @@ namespace DriverDetails
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// Tegra 4 hardware limitations don't allow it to support OpenGL ES 3
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// This is fixed in Tegra 5
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BUG_ISTEGRA,
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// Bug: Running on a PowerVR5 device
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// Affected devices: PowerVR54x
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// Started Version: 540
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// Ended Version: 6xxx
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// PowerVR 5 hardware limitations don't allow it to support OpenGL ES 3
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// This is fixed in PowerVR6
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BUG_ISPOWERVR,
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};
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// Initializes our internal vendor, device family, and driver version
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@ -658,12 +658,12 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
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{
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out.SetConstantsUsed(C_ALPHA, C_ALPHA);
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out.Write("\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
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out.Write("\tgl_FragColor = float4(prev.rgb, " I_ALPHA"[0].a);\n");
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}
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else
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{
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WriteFog<T>(out, uid_data);
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out.Write("\tocol0 = prev;\n");
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out.Write("\tgl_FragColor = prev;\n");
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}
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// Use dual-source color blending to perform dst alpha in a single pass
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@ -674,7 +674,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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// Colors will be blended against the alpha from ocol1 and
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// the alpha from ocol0 will be written to the framebuffer.
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out.Write("\tocol1 = prev;\n");
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out.Write("\tocol0.a = " I_ALPHA"[0].a;\n");
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out.Write("\tgl_FragColor.a = " I_ALPHA"[0].a;\n");
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}
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out.Write("}\n");
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