delete unused variables, rename some functions - minor stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2339 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-21 13:53:26 +00:00
parent a1685984a0
commit 26f951d9d5
8 changed files with 89 additions and 102 deletions

View File

@ -87,7 +87,7 @@ void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt)
renderSrcRc.right = sourceRc.right;
renderSrcRc.top = nBackbufferHeight - sourceRc.top;
renderSrcRc.bottom = nBackbufferHeight - sourceRc.bottom;
TextureConverter::EncodeToRam(Renderer::GetRenderTarget(), renderSrcRc, xfb_in_ram, dstWd, dstHt);
TextureConverter::EncodeToRamYUYV(Renderer::GetRenderTarget(), renderSrcRc, xfb_in_ram, dstWd, dstHt);
}
void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
@ -223,7 +223,6 @@ void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt)
Renderer::RestoreGLState();
GL_REPORT_ERRORD();
// TODO - use shader for conversion
ConvertToXFB((u32 *)xfb_in_ram, efb_buffer, dstWd, dstHt);
}
@ -239,7 +238,6 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
Renderer::ResetGLState();
// TODO - use shader for conversion
ConvertFromXFB((u32 *)xfb_buffer, xfb_in_ram, width, height);
glActiveTexture(GL_TEXTURE0);