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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
delete unused variables, rename some functions - minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2339 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -87,7 +87,7 @@ void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt)
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renderSrcRc.right = sourceRc.right;
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renderSrcRc.top = nBackbufferHeight - sourceRc.top;
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renderSrcRc.bottom = nBackbufferHeight - sourceRc.bottom;
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TextureConverter::EncodeToRam(Renderer::GetRenderTarget(), renderSrcRc, xfb_in_ram, dstWd, dstHt);
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TextureConverter::EncodeToRamYUYV(Renderer::GetRenderTarget(), renderSrcRc, xfb_in_ram, dstWd, dstHt);
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}
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void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
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@ -223,7 +223,6 @@ void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt)
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Renderer::RestoreGLState();
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GL_REPORT_ERRORD();
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// TODO - use shader for conversion
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ConvertToXFB((u32 *)xfb_in_ram, efb_buffer, dstWd, dstHt);
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}
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@ -239,7 +238,6 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
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Renderer::ResetGLState();
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// TODO - use shader for conversion
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ConvertFromXFB((u32 *)xfb_buffer, xfb_in_ram, width, height);
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glActiveTexture(GL_TEXTURE0);
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