diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 97f508fca4..44ff88b633 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -12,6 +12,8 @@ #include "Common/ChunkFile.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" +#include "Common/MathUtil.h" + #include "Core/ConfigManager.h" #include "VideoCommon/BPMemory.h" @@ -209,7 +211,8 @@ std::pair VertexManagerBase::ResetFlushAspectRatioCount() return val; } -static void SetSamplerState(u32 index, bool custom_tex, bool has_arbitrary_mips) +static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex, + bool has_arbitrary_mips) { const FourTexUnits& tex = bpmem.tex[index / 4]; const TexMode0& tm0 = tex.texMode0[index % 4]; @@ -257,8 +260,9 @@ static void SetSamplerState(u32 index, bool custom_tex, bool has_arbitrary_mips) // Apply a secondary bias calculated from the IR scale to pull inwards mipmaps // that have arbitrary contents, eg. are used for fog effects where the // distance they kick in at is important to preserve at any resolution. - state.lod_bias = - state.lod_bias + std::log2(static_cast(g_renderer->GetEFBScale())) * 256.f; + // Correct this with the upscaling factor of custom textures. + s64 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f; + state.lod_bias = MathUtil::Clamp(state.lod_bias + lod_offset, -32768, 32767); // Anisotropic also pushes mips farther away so it cannot be used either state.anisotropic_filtering = 0; @@ -335,7 +339,8 @@ void VertexManagerBase::Flush() if (tentry) { - SetSamplerState(i, tentry->is_custom_tex, tentry->has_arbitrary_mips); + float custom_tex_scale = tentry->GetWidth() / float(tentry->native_width); + SetSamplerState(i, custom_tex_scale, tentry->is_custom_tex, tentry->has_arbitrary_mips); PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height); } else