LightingShaderGen: Remove unnecessary includes

This commit is contained in:
Lioncash
2017-01-31 23:29:29 -05:00
parent a9627ac881
commit 273ace7bb7
20 changed files with 55 additions and 30 deletions

View File

@ -9,6 +9,8 @@
#include <string>
#include "Common/Align.h"
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"

View File

@ -2,6 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/VertexManager.h"
#include <d3d11.h>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/BoundingBox.h"
@ -10,12 +14,12 @@
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/VertexManager.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"

View File

@ -6,6 +6,8 @@
#include "VideoCommon/VertexManagerBase.h"
struct ID3D11Buffer;
namespace DX11
{
class VertexManager : public VertexManagerBase