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LightingShaderGen: Remove unnecessary includes
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@ -2,35 +2,27 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/TextureCache.h"
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <fstream>
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#include <memory>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Core/HW/Memmap.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoConfig.h"
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