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LightingShaderGen: Remove unnecessary includes
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@ -4,11 +4,9 @@
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#pragma once
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/XFMemory.h"
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class ShaderCode;
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#define LIGHT_COL "%s[%d].color.%s"
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#define LIGHT_COL_PARAMS(index, swizzle) (I_LIGHTS), (index), (swizzle)
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