VideoBackends:Multiple: More GPUs with broken subgroup ops

This commit is contained in:
TellowKrinkle
2022-07-23 15:56:19 -05:00
parent 934349a225
commit 274d4679ca
4 changed files with 17 additions and 8 deletions

View File

@ -132,10 +132,14 @@ constexpr BugInfo m_known_bugs[] = {
-1.0, -1.0, true},
{API_VULKAN, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VECTOR_BITWISE_AND,
-1.0, -1.0, true},
{API_VULKAN, OS_OSX, VENDOR_ATI, DRIVER_PORTABILITY, Family::UNKNOWN,
BUG_BROKEN_SUBGROUP_INVOCATION_ID, -1.0, -1.0, true},
{API_METAL, OS_OSX, VENDOR_ATI, DRIVER_APPLE, Family::UNKNOWN,
BUG_BROKEN_SUBGROUP_INVOCATION_ID, -1.0, -1.0, true},
{API_VULKAN, OS_OSX, VENDOR_ATI, DRIVER_PORTABILITY, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS,
-1.0, -1.0, true},
{API_VULKAN, OS_OSX, VENDOR_INTEL, DRIVER_PORTABILITY, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS,
-1.0, -1.0, true},
{API_METAL, OS_OSX, VENDOR_ATI, DRIVER_APPLE, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS, -1.0,
-1.0, true},
{API_METAL, OS_OSX, VENDOR_INTEL, DRIVER_APPLE, Family::UNKNOWN, BUG_BROKEN_SUBGROUP_OPS, -1.0,
-1.0, true},
{API_OPENGL, OS_ANDROID, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,
BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION, -1.0, -1.0, true},
{API_VULKAN, OS_ANDROID, VENDOR_ALL, DRIVER_ALL, Family::UNKNOWN,

View File

@ -306,10 +306,15 @@ enum Bug
BUG_BROKEN_VECTOR_BITWISE_AND,
// BUG: Accessing gl_SubgroupInvocationID causes the Metal shader compiler to crash.
// Affected devices: AMD (macOS)
// Affected devices: AMD (older macOS)
// BUG: gl_HelperInvocation always returns true, even for non-helper invocations
// Affected devices: AMD (newer macOS)
// BUG: Using subgroupMax in a shader that can discard results in garbage data
// (For some reason, this only happens at 4x+ IR on Metal, but 2x+ IR on MoltenVK)
// Affected devices: Intel (macOS)
// Started version: -1
// Ended version: -1
BUG_BROKEN_SUBGROUP_INVOCATION_ID,
BUG_BROKEN_SUBGROUP_OPS,
// BUG: Multi-threaded shader pre-compilation sometimes crashes
// Used primarily in Videoconfig.cpp's GetNumAutoShaderPreCompilerThreads()