InputConfigDiag: Clean up dialog title translation handling

This commit is contained in:
Lioncash
2014-12-01 15:47:38 -05:00
parent 6487341a03
commit 27540ba3fb
3 changed files with 5 additions and 5 deletions

View File

@ -362,7 +362,7 @@ void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev)
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _trans("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
if (!was_init) // if game isn't running
@ -486,7 +486,7 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
#endif
}
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"), port_num);
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("Dolphin GCPad Configuration"), port_num);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();