VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.

This commit is contained in:
Jules Blok
2014-12-15 21:09:25 +01:00
parent 382e1c22db
commit 275af9c5e4
3 changed files with 15 additions and 79 deletions

View File

@ -37,7 +37,7 @@ struct vertex_shader_uid_data
u32 numColorChans : 2;
u32 dualTexTrans_enabled : 1;
u32 pixel_lighting : 1;
u32 stereo : 1;
u32 pad : 1;
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
struct {