Removed MusicMod, it's hacky, it's not maintained and it seems it didn't compile for a while now.

Also with the advance of LLE sound we won't really need it.
If someone disagree feel free to make it compile and recommit :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3176 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-05-08 09:53:57 +00:00
parent 1e07b26356
commit 2760dbd034
110 changed files with 0 additions and 26289 deletions

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@ -1,67 +0,0 @@
////////////////////////////////////////////////////////////////////////////////
// Plainamp, Open source Winamp core
//
// Copyright <20> 2005 Sebastian Pipping <webmaster@hartwork.org>
//
// --> http://www.hartwork.org
//
// This source code is released under the GNU General Public License (GPL).
// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
////////////////////////////////////////////////////////////////////////////////
#ifndef PA_DSP_MODULE_H
#define PA_DSP_MODULE_H
#include "Global.h"
#include "DspPlugin.h"
#include "Winamp/Dsp.h"
class DspModule;
class DspPlugin;
extern DspModule ** active_dsp_mods;
extern int active_dsp_count;
////////////////////////////////////////////////////////////////////////////////
/// Winamp DSP module wrapper
////////////////////////////////////////////////////////////////////////////////
class DspModule
{
public:
inline bool IsActive() { return ( iArrayIndex != -1 ); }
inline TCHAR * GetName() { return szName; }
inline int GetNameLen() { return iNameLen; }
DspModule( char * szName, int iIndex, winampDSPModule * mod, DspPlugin * plugin );
// DspModule( wchar_t * szName, int iIndex, winampVisModule * mod, VisPlugin * plugin );
bool Start( int iIndex );
bool Stop();
bool Config();
private:
int iArrayIndex;
TCHAR * szName;
int iNameLen;
int iIndex;
winampDSPModule * mod;
DspPlugin * plugin;
friend int dsp_dosamples( short int * samples, int numsamples, int bps, int nch, int srate );
};
#endif // PA_DSP_MODULE_H