Removed MusicMod, it's hacky, it's not maintained and it seems it didn't compile for a while now.

Also with the advance of LLE sound we won't really need it.
If someone disagree feel free to make it compile and recommit :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3176 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-05-08 09:53:57 +00:00
parent 1e07b26356
commit 2760dbd034
110 changed files with 0 additions and 26289 deletions

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@ -1,69 +0,0 @@
////////////////////////////////////////////////////////////////////////////////
// Plainamp, Open source Winamp core
//
// Copyright <20> 2005 Sebastian Pipping <webmaster@hartwork.org>
//
// --> http://www.hartwork.org
//
// This source code is released under the GNU General Public License (GPL).
// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
////////////////////////////////////////////////////////////////////////////////
#ifndef PA_DSP_PLUGIN_H
#define PA_DSP_PLUGIN_H
#include "Global.h"
#include "Plugin.h"
#include "Winamp/Dsp.h"
#include "Lock.h"
#include "DspModule.h"
#include <vector>
using namespace std;
typedef winampDSPHeader * ( * WINAMP_DSP_GETTER )( void );
class DspModule;
class DspPlugin;
extern vector <DspPlugin *> dsp_plugins;
extern Lock DspLock;
////////////////////////////////////////////////////////////////////////////////
/// Winamp DSP plugin wrapper
////////////////////////////////////////////////////////////////////////////////
class DspPlugin : public Plugin
{
public:
DspPlugin( TCHAR * szDllpath, bool bKeepLoaded );
bool Load();
bool Unload();
TCHAR * GetTypeString() { return TEXT( "DSP" ); }
int GetTypeStringLen() { return 3; }
PluginType GetType() { return PLUGIN_TYPE_DSP; }
bool IsActive();
private:
winampDSPHeader * header;
vector<DspModule *> modules;
friend class DspModule;
friend void ContextMenuDsp( DspPlugin * dsp, POINT * p );
};
#endif // PA_DSP_PLUGIN_H