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Removed MusicMod, it's hacky, it's not maintained and it seems it didn't compile for a while now.
Also with the advance of LLE sound we won't really need it. If someone disagree feel free to make it compile and recommit :-) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3176 8ced0084-cf51-0410-be5f-012b33b47a6e
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28
Externals/MusicMod/Player/Src/Input.h
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28
Externals/MusicMod/Player/Src/Input.h
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////////////////////////////////////////////////////////////////////////////////
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// Plainamp, Open source Winamp core
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//
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// Copyright <20> 2005 Sebastian Pipping <webmaster@hartwork.org>
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//
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// --> http://www.hartwork.org
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//
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// This source code is released under the GNU General Public License (GPL).
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// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
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////////////////////////////////////////////////////////////////////////////////
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#include "Global.h"
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int dsp_isactive();
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int dsp_dosamples( short int * samples, int numsamples, int bps, int nch, int srate );
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void SAVSAInit( int maxlatency_in_ms, int srate );
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void SAVSADeInit();
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void SAAddPCMData( void * PCMData, int nch, int bps, int timestamp );
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int SAGetMode();
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void SAAdd(void * data, int timestamp, int csa );
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void VSAAddPCMData( void * PCMData, int nch, int bps, int timestamp );
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int VSAGetMode( int * specNch, int * waveNch );
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void VSAAdd( void * data, int timestamp );
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void VSASetInfo( int nch, int srate );
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void SetInfo( int bitrate, int srate, int stereo, int synched );
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