Removed MusicMod, it's hacky, it's not maintained and it seems it didn't compile for a while now.

Also with the advance of LLE sound we won't really need it.
If someone disagree feel free to make it compile and recommit :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3176 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-05-08 09:53:57 +00:00
parent 1e07b26356
commit 2760dbd034
110 changed files with 0 additions and 26289 deletions

View File

@ -1,96 +0,0 @@
////////////////////////////////////////////////////////////////////////////////
// Plainamp, Open source Winamp core
//
// Copyright <20> 2005 Sebastian Pipping <webmaster@hartwork.org>
//
// --> http://www.hartwork.org
//
// This source code is released under the GNU General Public License (GPL).
// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
////////////////////////////////////////////////////////////////////////////////
#ifndef PA_INPUT_PLUGIN_H
#define PA_INPUT_PLUGIN_H
#include "Global.h"
#include "Plugin.h"
#include "Playback.h"
#include "Playlist.h"
#include "Winamp/In2.h"
#include <map>
#include <vector>
using namespace std;
typedef In_Module * ( * WINAMP_INPUT_GETTER )( void );
class InputPlugin;
extern map <TCHAR *, InputPlugin *, TextCompare> ext_map;
extern vector <InputPlugin *> input_plugins;
extern InputPlugin * active_input_plugin;
////////////////////////////////////////////////////////////////////////////////
/// Winamp input plugin wrapper
////////////////////////////////////////////////////////////////////////////////
class InputPlugin : public Plugin
{
public:
InputPlugin( TCHAR * szDllpath, bool bKeepLoaded );
~InputPlugin();
bool Load();
bool Unload();
TCHAR * GetTypeString() { return TEXT( "Input" ); }
int GetTypeStringLen() { return 5; }
PluginType GetType() { return PLUGIN_TYPE_INPUT; }
inline bool IsActive() { return false; }
bool About( HWND hParent );
bool Config( HWND hParent );
In_Module * plugin; // I moved this from private to public
private:
TCHAR * szFilters;
int iFiltersLen;
bool Integrate();
bool DisIntegrate();
// TODO
friend bool OpenPlay( TCHAR * szFilename, int iNumber );
friend bool Playback_PrevOrNext( bool bPrevOrNext );
friend bool Playback::Play();
friend bool Playback::Pause();
friend bool Playback::Stop();
friend bool Playback::UpdateSeek(); // this one calls some plugin-> members
friend int Playback::PercentToMs( float fPercent );
friend bool Playback::SeekPercent( float fPercent );
friend bool SeekRelative( int ms );
friend void Playback_Volume_Set( int iVol );
friend bool Playback::Pan::Set( int iPan );
friend void Playback_Eq_Set( int iPresetIndex );
friend void AddFiles();
friend void VSAAdd( void * data, int timestamp );
friend void VSAAddPCMData( void * PCMData, int nch, int bps, int timestamp );
friend int Playlist::GetTitle( int iIndex, char * szAnsiTitle, int iChars );
};
#endif // PA_INPUT_PLUGIN_H