Removed MusicMod, it's hacky, it's not maintained and it seems it didn't compile for a while now.

Also with the advance of LLE sound we won't really need it.
If someone disagree feel free to make it compile and recommit :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3176 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-05-08 09:53:57 +00:00
parent 1e07b26356
commit 2760dbd034
110 changed files with 0 additions and 26289 deletions

View File

@ -1,80 +0,0 @@
////////////////////////////////////////////////////////////////////////////////
// Plainamp, Open source Winamp core
//
// Copyright <20> 2005 Sebastian Pipping <webmaster@hartwork.org>
//
// --> http://www.hartwork.org
//
// This source code is released under the GNU General Public License (GPL).
// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
////////////////////////////////////////////////////////////////////////////////
#include "Status.h"
#include "Main.h"
#include "Util.h"
#include "GlobalVersion.h"
int iStatusHeight = 40; // extern
HWND WindowStatus = NULL; // extern
const TCHAR * const szStatusDefault = TEXT( " " ) PLAINAMP_LONG_TITLE;
////////////////////////////////////////////////////////////////////////////////
///
////////////////////////////////////////////////////////////////////////////////
bool BuildMainStatus()
{
LoadCommonControls();
WindowStatus = CreateWindowEx(
0,
STATUSCLASSNAME,
szStatusDefault,
WS_CHILD |
WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
WindowMain,
NULL,
g_hInstance,
NULL
);
if( !WindowStatus ) return false;
RECT r = { 0, 0, 0, 0 };
GetWindowRect( WindowStatus, &r );
iStatusHeight = r.bottom - r.top;
return true;
}
////////////////////////////////////////////////////////////////////////////////
///
////////////////////////////////////////////////////////////////////////////////
bool StatusUpdate( TCHAR * szText )
{
if( !WindowStatus ) return false;
SetWindowText( WindowStatus, szText );
return true;
}
////////////////////////////////////////////////////////////////////////////////
///
////////////////////////////////////////////////////////////////////////////////
void StatusReset()
{
if( !WindowStatus ) return;
SetWindowText( WindowStatus, szStatusDefault );
}