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Merge pull request #3903 from leoetlino/wiimote-disconnect
Disconnect real Wiimotes when disconnected by games (not on all platforms)
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@ -71,7 +71,9 @@ void Pause()
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// An L2CAP packet is passed from the Core to the Wiimote on the HID CONTROL channel.
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void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[number])
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WiimoteReal::ControlChannel(number, channel_id, data, size);
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else if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->ControlChannel(channel_id, data, size);
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}
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