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https://github.com/dolphin-emu/dolphin.git
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VideoCommon: Eliminate static state in Renderer
This commit is contained in:
@ -100,8 +100,8 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
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FramebufferManager::FramebufferManager()
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{
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m_target_width = Renderer::GetTargetWidth();
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m_target_height = Renderer::GetTargetHeight();
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m_target_width = g_renderer->GetTargetWidth();
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m_target_height = g_renderer->GetTargetHeight();
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if (m_target_height < 1)
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{
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m_target_height = 1;
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@ -318,8 +318,8 @@ void XFBSource::CopyEFB(float Gamma)
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D3D::SetPointCopySampler();
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D3D::drawShadedTexQuad(
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FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, Renderer::GetTargetWidth(),
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Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true),
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FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, g_renderer->GetTargetWidth(),
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g_renderer->GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
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GeometryShaderCache::GetCopyGeometryShader(), Gamma);
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@ -137,7 +137,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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D3D::SetPointCopySampler();
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D3D::drawShadedTexQuad(
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pEFB, targetRect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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pEFB, targetRect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
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SetStaticShader(format, is_depth_copy, isIntensity, scaleByHalf),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
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@ -324,8 +324,7 @@ bool Renderer::CheckForResize()
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int client_height = rcWindow.bottom - rcWindow.top;
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// Sanity check
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if ((client_width != Renderer::GetBackbufferWidth() ||
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client_height != Renderer::GetBackbufferHeight()) &&
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if ((client_width != GetBackbufferWidth() || client_height != GetBackbufferHeight()) &&
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client_width >= 4 && client_height >= 4)
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{
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return true;
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@ -60,7 +60,7 @@ public:
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void ReinterpretPixelData(unsigned int convtype) override;
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static bool CheckForResize();
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bool CheckForResize();
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u32 GetMaxTextureSize() override;
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@ -240,7 +240,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
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// Create texture copy
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D3D::drawShadedTexQuad(
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efbTexSRV, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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efbTexSRV, &sourcerect, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
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is_depth_copy ? PixelShaderCache::GetDepthMatrixProgram(multisampled) :
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PixelShaderCache::GetColorMatrixProgram(multisampled),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
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@ -86,8 +86,8 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
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FramebufferManager::FramebufferManager()
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{
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m_target_width = std::max(Renderer::GetTargetWidth(), 1);
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m_target_height = std::max(Renderer::GetTargetHeight(), 1);
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m_target_width = std::max(g_renderer->GetTargetWidth(), 1);
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m_target_height = std::max(g_renderer->GetTargetHeight(), 1);
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DXGI_SAMPLE_DESC sample_desc;
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sample_desc.Count = g_ActiveConfig.iMultisamples;
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@ -525,7 +525,7 @@ void XFBSource::CopyEFB(float gamma)
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D3D::SetPointCopySampler();
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D3D::DrawShadedTexQuad(FramebufferManager::GetEFBColorTexture(), &rect,
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Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
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StaticShaderCache::GetColorCopyPixelShader(true),
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StaticShaderCache::GetSimpleVertexShader(),
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StaticShaderCache::GetSimpleVertexShaderInputLayout(),
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@ -166,7 +166,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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D3D::SetPointCopySampler();
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D3D::DrawShadedTexQuad(
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efb_source, target_rect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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efb_source, target_rect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
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SetStaticShader(format, is_depth_copy, is_intensity, scale_by_half),
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StaticShaderCache::GetSimpleVertexShader(),
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StaticShaderCache::GetSimpleVertexShaderInputLayout(), D3D12_SHADER_BYTECODE(), 1.0f, 0,
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@ -308,7 +308,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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// With D3D, we have to resize the backbuffer if the window changed
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// size.
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__declspec(noinline) bool Renderer::CheckForResize()
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bool Renderer::CheckForResize()
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{
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RECT rc_window;
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GetClientRect(D3D::hWnd, &rc_window);
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@ -59,7 +59,7 @@ public:
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void ReinterpretPixelData(unsigned int conv_type) override;
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static bool CheckForResize();
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bool CheckForResize();
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u32 GetMaxTextureSize() override;
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@ -288,7 +288,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
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// Create texture copy
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D3D::DrawShadedTexQuad(
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efb_tex, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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efb_tex, &sourcerect, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
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is_depth_copy ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) :
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StaticShaderCache::GetColorMatrixPixelShader(multisampled),
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StaticShaderCache::GetSimpleVertexShader(),
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@ -71,8 +71,8 @@ public:
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Renderer();
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~Renderer();
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static void Init();
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static void Shutdown();
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void Init();
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void Shutdown();
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void SetBlendMode(bool forceUpdate) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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@ -149,7 +149,7 @@ void VideoBackend::Video_Prepare()
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ProgramShaderCache::Init();
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g_texture_cache = std::make_unique<TextureCache>();
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g_sampler_cache = std::make_unique<SamplerCache>();
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Renderer::Init();
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static_cast<Renderer*>(g_renderer.get())->Init();
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TextureConverter::Init();
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BoundingBox::Init();
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}
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@ -166,7 +166,7 @@ void VideoBackend::Video_Cleanup()
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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CleanupShared();
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Renderer::Shutdown();
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static_cast<Renderer*>(g_renderer.get())->Shutdown();
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BoundingBox::Shutdown();
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TextureConverter::Shutdown();
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g_sampler_cache.reset();
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@ -226,8 +226,8 @@ void FramebufferManager::DestroyEFBRenderPass()
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bool FramebufferManager::CreateEFBFramebuffer()
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{
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m_efb_width = static_cast<u32>(std::max(Renderer::GetTargetWidth(), 1));
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m_efb_height = static_cast<u32>(std::max(Renderer::GetTargetHeight(), 1));
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m_efb_width = static_cast<u32>(std::max(g_renderer->GetTargetWidth(), 1));
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m_efb_height = static_cast<u32>(std::max(g_renderer->GetTargetHeight(), 1));
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m_efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
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INFO_LOG(VIDEO, "EFB size: %ux%ux%u", m_efb_width, m_efb_height, m_efb_layers);
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