VideoCommon: Eliminate static state in Renderer

This commit is contained in:
Stenzek
2017-03-04 16:39:50 +10:00
parent de230f3ebe
commit 277829d842
23 changed files with 99 additions and 136 deletions

View File

@ -137,7 +137,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
D3D::SetPointCopySampler();
D3D::drawShadedTexQuad(
pEFB, targetRect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
pEFB, targetRect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
SetStaticShader(format, is_depth_copy, isIntensity, scaleByHalf),
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());