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VideoCommon: Eliminate static state in Renderer
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@ -137,7 +137,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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D3D::SetPointCopySampler();
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D3D::drawShadedTexQuad(
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pEFB, targetRect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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pEFB, targetRect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
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SetStaticShader(format, is_depth_copy, isIntensity, scaleByHalf),
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
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