VideoCommon: Eliminate static state in Renderer

This commit is contained in:
Stenzek
2017-03-04 16:39:50 +10:00
parent de230f3ebe
commit 277829d842
23 changed files with 99 additions and 136 deletions

View File

@ -86,8 +86,8 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
FramebufferManager::FramebufferManager()
{
m_target_width = std::max(Renderer::GetTargetWidth(), 1);
m_target_height = std::max(Renderer::GetTargetHeight(), 1);
m_target_width = std::max(g_renderer->GetTargetWidth(), 1);
m_target_height = std::max(g_renderer->GetTargetHeight(), 1);
DXGI_SAMPLE_DESC sample_desc;
sample_desc.Count = g_ActiveConfig.iMultisamples;
@ -525,7 +525,7 @@ void XFBSource::CopyEFB(float gamma)
D3D::SetPointCopySampler();
D3D::DrawShadedTexQuad(FramebufferManager::GetEFBColorTexture(), &rect,
Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
StaticShaderCache::GetColorCopyPixelShader(true),
StaticShaderCache::GetSimpleVertexShader(),
StaticShaderCache::GetSimpleVertexShaderInputLayout(),

View File

@ -166,7 +166,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
D3D::SetPointCopySampler();
D3D::DrawShadedTexQuad(
efb_source, target_rect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
efb_source, target_rect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
SetStaticShader(format, is_depth_copy, is_intensity, scale_by_half),
StaticShaderCache::GetSimpleVertexShader(),
StaticShaderCache::GetSimpleVertexShaderInputLayout(), D3D12_SHADER_BYTECODE(), 1.0f, 0,

View File

@ -308,7 +308,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
// With D3D, we have to resize the backbuffer if the window changed
// size.
__declspec(noinline) bool Renderer::CheckForResize()
bool Renderer::CheckForResize()
{
RECT rc_window;
GetClientRect(D3D::hWnd, &rc_window);

View File

@ -59,7 +59,7 @@ public:
void ReinterpretPixelData(unsigned int conv_type) override;
static bool CheckForResize();
bool CheckForResize();
u32 GetMaxTextureSize() override;

View File

@ -288,7 +288,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
// Create texture copy
D3D::DrawShadedTexQuad(
efb_tex, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
efb_tex, &sourcerect, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
is_depth_copy ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) :
StaticShaderCache::GetColorMatrixPixelShader(multisampled),
StaticShaderCache::GetSimpleVertexShader(),